Lately I've been having some interesting discussions with my 12-year old son on artistic criticism and feedback.
Like me, Jake had an early interest in drawing and he draws in his sketchbook every single day, sometimes for hours. His drawings have improved from the usual childlike doodles to his most recent works, some of which are on the same level as a few professional portfolios I've reviewed.
Okay, so I sound like the typical Proud Dad, but I think I still maintained a tiny bit of my objectivity since I do this for a living. Right...
He's been posting his work on a discussion forum and getting some interesting remarks and feedback from his "peers," a couple of whom I suspect are bitter 40-year old men with My Little Pony figure collections. Just a hunch.
We discussed the comments he's getting and the difference between helpful and unhelpful criticism.
I told my son that as an artist, feedback comes often. Welcome it! In fact, solicit feedback as often as you can. It's all in how you use it (or not).
For some artists (myself included) this can be difficult because you don't want someone else's view of the world to influence something personal you've created. However, as I explained to my son, there's opinion and there's constructive feedback. If you can understand the difference, it can be very liberating and helpful.
For example, comments like these on a piece of fine art are opinion:
"That shouldn't be red. I like blue."
"Why does he have wings? That doesn't seem right."
"Those mountains are too tall."
These comments are constructive feedback:
"The feet seem out of proportion to the legs."
"It's hard to see his face with those fine lines."
"The mountains are the same height as the figure. It's hard to tell how far away they are."
For commercial art, this all gets thrown out the window. If someone is paying you for a piece of artwork, then the line between opinion and feedback gets blurry.
For example, if a client tells me they don't like the color red or wings on their character, it's a valid point of discussion. They're paying me to create something to their specs. I may explain why I chose to create those things and sway their opinion, but ultimately I can't get angry over it, shaking my fist at the mad tyranny of it all. I can only learn from that feedback, which in some cases means I need to ask for more details before starting the work.
However, if a client makes a general statement that you just can't use blue and yellow together, then I need rely on my own sense of what's correct. Then I find out why they think that and what they're really looking for, which usually means that they simply don't like them together (which is just as valid a reason if they're paying me).
Understanding yourself as an artist is crucial to this process. If you intended to make your winged robot red, then nobody can tell you that it's "wrong."
If a client asked you for a green wingless robot, then your artwork is wrong.
It's so simple, isn't it?
If you can't recognize and apply truly constructive feedback, using it to improve your work, then you are doomed to a life of fist-shaking.
Either way, the power is in the artist, not the critic.